Showing posts with label Portfolio. Show all posts
Showing posts with label Portfolio. Show all posts

Tuesday, August 25, 2026

Portfolio

 Portfolio

Here is a video of a game that I made for my FIEA submission!


I created the models for all the characters in Blender and I also created the environment. I used Clip Studio Paint to make alphas and colors for the leaves, Blender for the models (its just a bunch of flat planes), then created a material for them in an Unreal Blueprint. I used Mixamo for the character animations since I didn't have time to animate every character (The dog you can pet, however, is rigged and animated in Blender). The game is made in Unreal Engine 5 and used blueprints to create the gameplay.
Here is a blueprint of one of the flowers!
 

Here are some of the characters as well!
 
This is the player character. She has a poly count of around 7,000. I keep the poly count as low as possible so that the engine has less polys to render, ensuring that the game can run smoother.
 


 



Animation State Machines

  Animation State Machines For this assignment, I was tasked with creating a state machine for a character in Unreal. I took a character fro...