Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Thursday, October 8, 2026

Week 06- Use of Composition

 Week 06- Use of Composition



For this week, I was tasked with creating colored concept art for Tinkerbell. Tinkerbell is very small and will be treated as a prop. She has a glowing light on the top of her head and is covered with leaves. She will be cell-shaded with an outline to match the Hollow Knight style. Below is the Perforce submission.





Thursday, October 1, 2026

Week 05 - Use of Basic Lighting

 Use of Basic Lighting



For this week, I was tasked with coloring concept art made the previous week. I chose the Peter design made by Kyle and colored it to match the Hollow Knight style. The character will be cell-shaded and have a simple color palette. Below is the Perforce submission.





Thursday, September 24, 2026

Week 04 Use of Value and Color

 Week 04 - Use of Value and Color





For this week, I was tasked with creating concept art for Wendy and Peter Pan. I first created line art, then solid colors, then gradient with the lines. The characters are made in a Hollow-Knight Style. Below is the Perforce submission.









Thursday, September 17, 2026

Week 3 Use of Basic Shapes

 Week 3 Use of Basic Shapes



For this week, I was tasked with creating a blockout for Wendy. The design is number 3 from Luo Wang's board. The most difficult part was figuring out how to do the ponytails. I created an s-shape and left out the small details. The mesh has a 6,000 poly count, so it would work as a block out for a game engine. The render is in Maya. Below is the reference and Perforce submission.








Thursday, September 10, 2026

Week 02 Use of Silhouettes

 Week 2 Use of Silhouettes


For this week, I was tasked with making silhouettes for Tinkerbell. Our game will be made in a Hollow Knight style, so Tinkerbell will be very small. She consists of very round simple shapes to give her a friendly appearance. Underneath is the Perforce Submission.












Thursday, September 3, 2026

Week 01 - Use of Reference

 

Week 01 - Use of Reference



For this assignment, I was tasked with finding reference for props, and then creating a reference board. I used a lot of real-world reference since the location is a child's bedroom, so that would make it the most believable. The room with have many toys, and the toys can be used for foreshadowing, such as the alligator which appears later in the story. Tinkerbell will be trapped in a bird cage and the player will need to free her. The furniture will be wooden, and dark metals will be used for the cage.

Perforce Screenshot







Animation State Machines

  Animation State Machines For this assignment, I was tasked with creating a state machine for a character in Unreal. I took a character fro...