Sunday, October 11, 2026

Animation State Machines

 Animation State Machines



For this assignment, I was tasked with creating a state machine for a character in Unreal. I took a character from Mixamo and implemented an idle, walk, and jump. I set the Jump button to "Space". This wasn't mentioned in class, but I implemented an Interface to make it so that the animation blueprint doesn't have to cast to the character blueprint every frame. This helps to keep the game more optimized since casting in EventBlueprintUpdateAnimation is very expensive. An interface lets me update Booleans from the character blueprint to the animation blueprint. Below are some screenshots and the Perforce Submission.













Thursday, October 8, 2026

Week 06- Use of Composition

 Week 06- Use of Composition



For this week, I was tasked with creating colored concept art for Tinkerbell. Tinkerbell is very small and will be treated as a prop. She has a glowing light on the top of her head and is covered with leaves. She will be cell-shaded with an outline to match the Hollow Knight style. Below is the Perforce submission.





Friday, October 2, 2026

Game Animation

 Game Animation





For this assignment, I was tasked with importing the character I rigged in the previous assignment into Unreal. I then retargeted it to a Mixamo character, and retargeted the Mixamo character to the archer rig as well. This way, the Mixamo character can use the archer's animations, and the archer can use the Mixamo character's animations! Below is where the Unreal project is located in Perforce. It is in the TechArt_UE5Basics_4 folder. The level is located in the TechArtHomework/Maps folder, and the assets are in the TechArt/Week6 folder.







Thursday, October 1, 2026

Week 05 - Use of Basic Lighting

 Use of Basic Lighting



For this week, I was tasked with coloring concept art made the previous week. I chose the Peter design made by Kyle and colored it to match the Hollow Knight style. The character will be cell-shaded and have a simple color palette. Below is the Perforce submission.





Animation State Machines

  Animation State Machines For this assignment, I was tasked with creating a state machine for a character in Unreal. I took a character fro...