Intro to Blueprints
For this assignment, I was tasked with creating two blueprints in Unreal Engine. The first blueprint activates a dynamic material when the player presses "G". Holding "G" will make the fire texture move and it will stop moving when the player lets go of "G". The second blueprint is a vending machine that spawns a random drink when the player enters its radius. This blueprint was very fun to make. I had to create a separate drink blueprint so that the vending machine could spawn the drink.
Fire Material and Blueprint
Vending Machine Blueprints
Perforce Submission






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