Basic Rigging
For this assignment, I was tasked with rigging a character. I created a simple FK rig in maya. I edited the controllers to make one side blue, the other side red, the middle yellow, and the root control purple. I weight painted the mesh so that it would not stretch too much when moving the character. The character is positioned to show that the arm and leg joints can move properly. Below is a screenshot of the Perforce submission.




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